Stardust Mirage
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Stardust Mirage

  • Archetype:
  • Stardust

  • View:
  • 4033




If you control a Level 8 or higher Dragon Synchro Monster: Special Summon as many monsters as possible from your GY that were destroyed and sent to your GY by battle or an opponent's card effect this turn. You can only activate 1 "Stardust Mirage" per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 8, 2026
54± 8/ 100
Power Score
Intrinsic 53
Deck 55

Stardust Mirage — Power Evaluation

Final Score: 54 ± 8 · Confidence: Medium

  • Intrinsic: 53 · Deck: 55 · Meta: provisional
  • Primary role: Recovery/Recursion

Why it scores here

Stardust Mirage converts a Dragon Synchro board into a mass revival: it Special Summons as many destroyed monsters from the GY as possible, which is a strong, free refuel. The score is held down by the activation condition (you must control a Level 8+ Dragon Synchro, and the GY monsters must have been destroyed by battle or an opponent's card effect this turn), the once-per-turn limit, and the absence of any interaction. Its 23-deck presence and 1-copy usage confirm it is a practical, cheap piece in Synchron shells, but that frequency does not raise the power score. The 2,000+ view count and the Level 8+ Dragon ATK/level of the Synchro partners earned no points.

Axis scores

Axis Score Evidence
Accessibility 45 Trap that needs a live Level 8+ Dragon Synchro on the field and a same-turn destruction event; 23 decks and the top partners (Accel Synchro Stardust Dragon, Stardust Dragon) show this is reachable in Synchron shells, but no searcher or combo route is recorded (observed/inferred).
Combo & Conversion 50 The text converts a whole GY of destroyed monsters into a board, but zero combos are recorded, so the conversion size is text-only inference (inferred).
Resource Economy 78 Special Summoning every eligible GY monster for no card cost is repeated, card-free advantage, the strongest axis here (verified from card text).
Effect & Interaction 10 No negation, removal, or disruption in the text; it is purely a recovery effect (verified from card text).
Material Utility 40 Revived monsters become Synchro material, but the card itself is a trap and not a material body (inferred).
Resilience & Flexibility 40 Once per turn and dependent on a specific Dragon Synchro staying on the field and on a destruction event occurring; no redundancy is evidenced (verified from text, inferred).
Deck-Building Efficiency 75 Single copy in 22 of 23 decks and no garnet or lock; a cheap slot in the deck (observed from deck evidence).

Calculation

Weight profile: Recovery/Recursion primary profile only; no secondary blend (no secondary role assigned). Intrinsic ≈ 53, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Free mass revival of GY monsters with no card cost, a repeatable refuel once the condition is met
  • Cheap, single-copy slot that fits Synchron shells (23 decks, 1 copy in 22 of them)
  • Strong partner density with Synchro dragons, which is the card's enabling condition

Weaknesses

  • Needs a Level 8+ Dragon Synchro already on the field
  • Requires that the GY monsters were destroyed by battle or an opponent's card effect this turn
  • Once per turn, and no interaction or negation
  • Narrow in non-Synchro decks (no searcher or route shown)

Counters / choke points

  • Removing the Level 8+ Dragon Synchro from the field before activation
  • Interrupting the destruction event or the Synchro's presence (the card's own effect text is the only thing that matters here)

Best use

Recovery/Recursion: mass GY revival after a battle or opponent-effect destruction in a Dragon Synchro shell. Decks: Synchron, Stardust, Crimson Dragon, Adventurer Token. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Level 8+ Dragon Synchro condition, mass GY Special Summon of battle/opponent-effect destroyed monsters, once per turn; Deck stats: 23 decks, 22 running 1 copy, top partners at 70–91% co-occurrence
  • Observed: Deck archetype spread: Synchron 43.5%, Stardust, Crimson Dragon, Adventurer Token
  • Inferred: Revived monsters are Synchro material and gain value from the refuel; Activation timing and set-and-activate route are not stated in the evidence
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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